AI Insights · Timothy · April 2025
Top 5 City Building Games Performance in Australia: Q1 2025
Explore the performance of top city building games on a unified platform in Australia during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top city building games in Australia displayed varied performance trends across downloads, revenue, and active users. Here's a closer look at how these games fared, with data courtesy of Sensor Tower.
SimCity BuildIt from Electronic Arts saw fluctuations in weekly revenue, starting at around $20K and peaking at $22.3K in early January. Weekly downloads showed a gradual decline from 2.3K to 1.3K mid-quarter, but rebounded to 1.7K by the end of March. Active users exhibited an upward trajectory, growing from 5.3K to 5.8K.
Triple Match City by Radiant Cat Studio experienced a steady increase in weekly revenue, reaching approximately $17.5K by the end of March. Downloads were modest, fluctuating between 400 and 1.2K, while active users remained relatively stable, ending the quarter at around 3.4K.
Isekai:Slow Life from Mars Era Limited showed a decline in weekly revenue, starting at $20.7K and dropping to $9.4K by the end of March. Downloads were low, with a notable dip to 18 in late February before recovering slightly. Active users, however, maintained a strong presence, closing the quarter at 15.3K.
Merge County by Microfun Limited had a decrease in weekly revenue, finishing March at $8.8K. Downloads showed a downward trend, starting at 377 and falling to 230. Active users hovered around 1.1K throughout the quarter.
Puzzles & Chaos: Frozen Castle from BUILDING-BLOCKS NETWORK TECHNOLOGY saw a slight increase in weekly revenue, peaking at $10.8K in mid-March. Downloads remained steady, averaging around 700, while active users showed a gradual increase, reaching 2.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower's platform.